Arcademia
Arcademia teaches coding concepts to children through an interactive arcade game using visual programming puzzles.
- Category
- Game Development/Education
- Year
- 2025
- Student
- Inge Senekal
- Supervisors
- Prof Neels Kruger and Mr. Henri van Rensburg
Project overview
Arcademia is an interactive educational arcade game designed to teach fundamental coding concepts to children aged 9–11 through engaging gameplay. The system gamifies programming education by allowing learners to solve puzzles using visual drag‑and‑drop code blocks that control a character in themed game environments. The project was developed to provide a fun and accessible introduction to computational thinking without requiring traditional computers or internet connectivity.